Kabuki Quantum Fighter (1990) watch online (quality HD 720p)
We offer you to watch the movie Kabuki Quantum Fighter (1990), which you can enjoy in the arms of a loved one. This film is in HD quality. Less words, more movies! Watch and enjoy!
The thing that everyone probably remembers the most about the game is that you canwhip your enemies to death with your hair. Kabuki Quantum Fighter The premise of the game is that in the future, "someone or something" has hacked into the mainframe computer and taken complete control over it. To make matters worse, this computer controls the nuculear weapons of the country, so this is a real crisis.
The solution to their woes is to transfer the mind of someone into the computer itself as binary data to regain control, in what is a pretty clear homage to Tron. Well, he becomes kabuki actor in the full get-up, with facepaint, long red spiked hair, and traditional Japanese clothes.
Kabuki Quantum Fighter | Retro Gamer
The whole thing is really quite hokey and bizarre. If for some reason, anyone should think something glitched out, everything is fine, as the game is just really weird. Thus the stage is set. Despite its unique theme, Kabuki Quantum Fighter is a fairly standard action platformer.
Apart from your hair, your weapons are basically projectiles that use "CHIPS" which are more or less technologically advanced shurikens. Each weapon has a unique function and chip cost, and while you only start off with two weapons, upon beating the boss of each stage, you get a new weapon. As for the stages, there are five stages, six if you count the final boss.
There are also many hanging platforms which you can grapple from below.
The action is functional, if not particularly innovative, and lacking the polish of a Konami, Capcom or Sunsoft title. You have to be a bit right-of-center in order for the screen to scroll, which makes everything feel cramped when moving forward. And the timing when swinging between platforms takes a little bit of getting used to. But beyond the strange main character, the whole visual design is insanely weird. The stages consist of futuristic cities mixed with ancient castle ruins, giving it a dark, mish-mash, cyperpunk sort of aesthetic, with random bits of weird organic stuff mixed in as well.
In the first stage you see what appears to be hearts pumping in the background. The soundtrack is kinda weird and techno-ish, again unlike most NES tunes, which is fitting for the trippy atmosphere. The Japanese version has a few differences from its US release.
Kabuki: Quantum Fighter - Wikipedia
Kaizo Hayashi served as an Editorial Supervisor for this game and is listed in the end credits. The main character of the Japanese game is a 15 year-old boy named Bobby Yano instead of the older American counterpart. So without its support, the city ceases to function. There is also no mention of a nuclear threat.
Ultimately this makes little difference, as Bobby is still plunged into the computer, although the device to digitize humans is called a Psy Converter System. The game also differs at the end a bit. You use the Hyperion to ram the thing. In fact, the story actually works better without the relationship to the movies, because the connections are extremely tenuous, and seems to have been hastily written in to create a bit of marketing synergy.
While the game has very little to do with the movie aside from a few references, you can see where certain parts may have been inspired by it. For those wondering how the creators came up with a hair-swinging kabuki, there is a scene early where Jigoku Gokuraku Maru is in a kabuki outfit with one of those white painted face mask and wild hair.
Also the back cover of the DVD says "Set in a kind of alternative Japan, where modern technology meets ancient legend Kabuki Quantum Fighter There a few other differences to mention as well. Scott has the painted kabuki face and looks rather cartoony, while Bobby looks exactly like Masahiro Takashima from Zipang. The robot boss in stage 5 is red instead of blue. Finally, at the the end of the game there is a sound test.
In the American release, there is an animated kabuki bowing his head over and over.
That is not present in the Japanese release. If anyone is interested in experiencing the differences for themselves, there is an English translation patch for the Japanese release of the game. Finally, when you beat the game and get to the sound test there is a final message that hints at a sequel. For any fan of the game, this is heart-breaking because there was never a sequel, but the story does not end there. The director of the movie Zipang went on to write the game 7 Blades for the PlayStation 2, which was developed and published by Konami.
The game is a sequel of sorts, continuing the adventures of the two main characters from the movie, including Jigoku Gokuraku Maru, of course.