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If you are low on stamina, this is a good shot to use. It is also particularly good to use if: This is a higher percentage shot to make when on the run. A perfect return of serve by tapping the A button can yield a very desirable shot, especially if made down the nearest sideline. This is your power shot. The pace of your shot will vary depending on how full your power meter is prior to the initial swing.
Timing is more critical with the power shot, particularly when you are on the run. Utilizing power shots when you are low on stamina will likely result in unforced errors.
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The ball will have a lot of forward spin causing it to bounce shorter than the A shot. The advantage of using top spin however is that you can produce greater angles with it.
The top spin shot is best used when: If your opponent is deep behind the baseline, short bounces may cause him to shovel the ball if he is out of position. Sometimes, if hit just right when on the run, you can create a wicked angle that may surprise your opponent. If your opponent has you on the run and you still have stamina remaining in your meter, hit a controlled top spin shot deep into the opposite corner of the court.
The resulting shot will be a high, arcing ball that should buy you a split second to recover, as well as making the return more challenging for your opponent to hit with both power and precision. A powerful top spin shot can be used as a weapon on the court, particularly if you have a player who has a solid forehand or backhand and power e.
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The powered top spin shot is most effective when: In Top Spin 4, the power top spin shot B is the most prone to resulting in unforced errors, particularly when hitting it on the run or when stamina is low. Due to the back spin, the ball bounces very low. The most effective shot in this situation is to hit a cross-court slice since it will have a longer flight time before your opponent can hit it if they are at the baseline.
It should allow you an extra second to hopefully capture better defensive court positioning. You may have heard the term "chip and charge. In theory, the low bounce should make it difficult for your opponent to hit a clean passing shot. The slowness of your shot should also allow you more time to get to the net. It is a particularly good shot to use when: Please note that this works best when your opponent is more or less at the service line coming in towards the net, and not actually at the net.
Just be sure that your timing is at least "good. The purpose of this shot is to allow you to regain court position if you are being run all over the place. The best defensive lobs are hit high and deep.
While still not quite distinctive in Top Spin 4, tapping the Y button offers more of a defensive-type lob. Again, in Top Spin 4, there really is no offensive or defensive lob, however, holding Y makes the lob move faster which is more of a top spin lob than if you just tapped Y.
Think again before attacking the net against me! Always remember though, lobs can be chased down in Top Spin 4, so be sure to rush the net as soon as you hit one just in case your opponent reaches it. If they do reach it, any shot they hit will be a weak one, allowing you to put it away with an easy volley! Of course, you are risking the possibility that your opponent could smash it for a winner, but it will not only help save some stamina, but it also gives you a better chance than what you had when running around the baseline.
It may also give your opponent second thoughts about rushing the net the next time he or she has you on the run again. If you do try this, make an effort to avoid placing it near the sidelines as you will increase your chances of hitting it out of bounds. Serve Types A Standard: This is a standard flat serve along the lines of a "second serve".
Simply press and hold the "A" button until the apex of the ball toss, and then release to maximize the effect of this particular kind of serve.
While relatively slow, you can achieve some fairly good angles when utilizing the left stick to place the ball. This can also produce some mis-hits by your opponent. This is the standard slice serve. While slow, the curve of the ball can be deceptive to your opponent.
Slice serves are most effective when they curve away from your opponent either down the center line or to the outside line of the service boxes. Right Analog Up Advanced Flat: This is your hard, flat first serve. It is executed by pulling down the right analog stick to initiate the toss, and then to strike the ball, quickly press up on the stick at the apex of the toss.
This is a fast slice serve that can be a very potent weapon in your arsenal, especially in doubles play. Similar to the motion described for the flat advanced serve, instead of pressing up on the right analog stick to initiate the swing, you will be pressing up and slightly to the left almost North West assuming directly up is North to execute this particular serve.
This is a faster version of the top spin serve executed with the "B" button. The speed of the volley will likely depend on the speed of the incoming ball in addition to your skill level with this shot type. Because you would be doing nothing more than re-directing the ball over the net, it is not really considered an offensive shot. It is best to use this volley when: The power volley enables you to drive the ball over the net with force and angle if desired.
If you have a relatively small zone on the court to hit a winner, this is a good choice too. This is best used if you have more than 60 XP assigned to your volley attribute. It is considered to be a controlled shot, and reduces unforced errors when at the net. Exercise caution when hitting this shot.
Drop Volley Drop volleys are very effective if you are up at the net and your opponent is behind the baseline. Depending how well skilled you are with the left analog stick, you can hit a drop volley so that it just clears the net, lands well short of the service line, and to where it hardly bounces.
You can also hit angles with drop volleys, though it takes a lot of practice to master. Cross-court droppers are my favorite. As with the power volley and slice volley, be careful when trying to hit too much angle. You could either send it far wide, or, it may not clear your side of the net. It is ill-advised to try and hit one when you are at or behind the baseline.
The play-styles of these gamers usually do not mimic the behaviors seen in the activities their respective games are based upon.
For American football games e.
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Madden , cheesy gamers will make frequent 4th down conversion attempts, they will move specialized players out of their natural positions, they will frequently run "money plays" i. In Top Spin 3, cheesy gamers would resort to exploiting reality flaws such as the super wide-angled serve, excessive risk shots including risk shot returns of serve , stacking players with three or more red zone skills e.
A collective group of gamers who abide by the codes of sim-gaming. These individuals play honest and fair games, without resorting to exploitations of cheats, glitches, reality flaws, or loopholes.
Sim-gaming does not make use of exploitations of cheats, glitches, reality flaws, or loopholes to gain an unfair advantage over other competitors. They typically do this at the expense of two to three other key areas typically 30 stamina and 30 volley, but sometimes serve or service return. Parts of a game that are embellished or inaccurate when compared to the real life activity to which it is based upon. These are elements of a game that are typically exploited by cheesy gamers.